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Enumerations | Functions
VuoGlPool.h File Reference

Description

VuoGlPool interface.

Enumerations

enum  VuoGlPoolType { VuoGlPool_ArrayBuffer, VuoGlPool_ElementArrayBuffer }
 Types of OpenGL objects supported by Vuo's GL object pool. More...
 

Functions

GLuint VuoGlPool_use (VuoGlContext glContext, VuoGlPoolType type, unsigned long size)
 Returns an OpenGL Buffer Object of type type.
 
void VuoGlPool_disuse (VuoGlContext glContext, VuoGlPoolType type, unsigned long size, GLuint name)
 Indicates that the caller is done using the OpenGL object name of type type.
 
GLuint VuoGlTexturePool_use (VuoGlContext glContext, GLenum internalformat, unsigned short width, unsigned short height, GLenum format)
 Returns an OpenGL texture.
 
void VuoGlTexture_retain (GLuint glTextureName)
 Increments the reference count for glTextureName.
 
void VuoGlTexture_release (GLenum internalformat, unsigned short width, unsigned short height, GLuint glTextureName)
 Decrements the reference count for glTextureName.
 
GLuint VuoGlShader_use (VuoGlContext glContext, GLenum type, const char *source)
 Returns an OpenGL Shader Object representing the specified source.
 
const char * VuoGl_stringForConstant (GLenum constant)
 Returns a string for the specified OpenGL constant.
 

Enumeration Type Documentation

Types of OpenGL objects supported by Vuo's GL object pool.

Function Documentation

const char* VuoGl_stringForConstant ( GLenum  constant)

Returns a string for the specified OpenGL constant.

Don't free the string returned by this function.

void VuoGlPool_disuse ( VuoGlContext  glContext,
VuoGlPoolType  type,
unsigned long  size,
GLuint  name 
)

Indicates that the caller is done using the OpenGL object name of type type.

The object is returned to the pool, so other callers can use it (which is more efficient than deleting and re-generating objects).

This function may be called from any thread. (However, the caller is responsible for ensuring that the GL context is not used simultaneously on multiple threads.)

GLuint VuoGlPool_use ( VuoGlContext  glContext,
VuoGlPoolType  type,
unsigned long  size 
)

Returns an OpenGL Buffer Object of type type.

If an existing, unused buffer of the specified type and size is available, it is returned. Otherwise, a new buffer is created.

Todo:
https://b33p.net/kosada/node/6901 The returned buffer's storage ~~is~~ will be preallocated (so the caller can efficiently upload data using glBufferSubData),

This function may be called from any thread. (However, the caller is responsible for ensuring that the GL context is not used simultaneously on multiple threads.)

Todo:
remove VRAM check after https://b33p.net/kosada/node/6909
Todo:
https://b33p.net/kosada/node/6901
GLuint VuoGlShader_use ( VuoGlContext  glContext,
GLenum  type,
const char *  source 
)

Returns an OpenGL Shader Object representing the specified source.

To improve performance, this function keeps a cache of precompiled shaders. If a precompiled shader exists for the specified source, that shader is returned. Otherwise, source is passed off to OpenGL to be compiled.

void VuoGlTexture_release ( GLenum  internalformat,
unsigned short  width,
unsigned short  height,
GLuint  glTextureName 
)

Decrements the reference count for glTextureName.

This function may be called from any thread.

void VuoGlTexture_retain ( GLuint  glTextureName)

Increments the reference count for glTextureName.

This function may be called from any thread.

GLuint VuoGlTexturePool_use ( VuoGlContext  glContext,
GLenum  internalformat,
unsigned short  width,
unsigned short  height,
GLenum  format 
)

Returns an OpenGL texture.

If an existing, unused texture matching the specified internalformat, width, and height is available, it is returned. Otherwise, a new texture is created.

The returned texture's storage is preallocated (so the caller can efficiently upload data using glTexSubImage2D), and its texturing properties are set to the defaults:

  • wrapping: clamp to border
  • filtering: linear

See glTexImage2D for information about internalformat and format.

This function may be called from any thread. (However, the caller is responsible for ensuring that the GL context is not used simultaneously on multiple threads.)

Todo:
remove VRAM check after https://b33p.net/kosada/node/6909