Vuo
0.7.0
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VuoGlPool implementation.
Classes | |
struct | VuoIoSurfacePoolEntryType |
An entry in the IOSurface pool. More... | |
Typedefs | |
typedef pair< unsigned short, unsigned short > | VuoGlTextureDimensionsType |
Texture width and height. | |
typedef pair< queue< GLuint > , double > | VuoGlTextureLastUsed |
A queue of textures of a given format and size, including the last time any of the textures were used. | |
typedef map< GLenum, map < VuoGlTextureDimensionsType, VuoGlTextureLastUsed > > | VuoGlTexturePoolType |
VuoGlTexturePool[internalformat][size] gives a list of unused textures. | |
typedef map< GLuint, unsigned int > | VuoGlTextureReferenceCounts |
The number of times each glTextureName is retained.. | |
typedef map < VuoGlTextureDimensionsType, deque < VuoIoSurfacePoolEntryType > > | VuoIoSurfacePoolType |
VuoIoSurfacePoolType[size] gives a list of IOSurfaces. | |
Functions | |
static map< VuoGlContext, map < VuoGlPoolType, map< unsigned long, vector< GLuint > > > > VuoGlPool | __attribute__ ((init_priority(101))) |
The reference count for each OpenGL Texture Object. | |
static void | __attribute__ ((constructor)) VuoGlTexturePool_init(void) |
Initializes the GL Texture Pool. | |
GLuint | VuoGlPool_use (VuoGlContext glContext, VuoGlPoolType type, unsigned long size) |
Returns an OpenGL Buffer Object of type type . | |
void | VuoGlPool_disuse (VuoGlContext glContext, VuoGlPoolType type, unsigned long size, GLuint name) |
Indicates that the caller is done using the OpenGL object name of type type . | |
static double | VuoGlTexturePool_getTime (void) |
Returns the number of seconds (including fractional seconds) since midnight 1970.01.01 GMT. | |
static void | VuoGlTexturePool_cleanup (void *blah) |
Purges expired textures from the GL Texture Pool. | |
static void | __attribute__ ((destructor)) VuoGlTexturePool_fini(void) |
Destroys the GL Texture Pool. | |
GLuint | VuoGlTexturePool_use (VuoGlContext glContext, GLenum internalformat, unsigned short width, unsigned short height, GLenum format) |
Returns an OpenGL texture. | |
static void | VuoGlTexurePool_disuse (VuoGlContext glContext, GLenum internalformat, unsigned short width, unsigned short height, GLuint name) |
Indicates that the caller is done using the OpenGL texture name . | |
void | VuoGlTexture_retain (GLuint glTextureName) |
Increments the reference count for glTextureName . | |
void | VuoGlTexture_release (GLenum internalformat, unsigned short width, unsigned short height, GLuint glTextureName) |
Decrements the reference count for glTextureName . | |
static void | VuoIoSurfacePool_cleanup (void *blah) |
Periodically cleans up the IOSurface pool. | |
VuoIoSurface | VuoIoSurfacePool_use (VuoGlContext glContext, unsigned short pixelsWide, unsigned short pixelsHigh, GLuint *outputTexture) |
Returns an IOSurface (backed by outputTexture ) with the specified dimensions. | |
uint32_t | VuoIoSurfacePool_getId (VuoIoSurface ioSurface) |
Returns the IOSurface's interprocess ID. | |
void | VuoIoSurfacePool_disuse (VuoGlContext glContext, unsigned short pixelsWide, unsigned short pixelsHigh, VuoIoSurface ioSurface, GLuint texture) |
Called by the sending end of an IOSurface texture transfer to indicate that it is finished using the IOSurface's texture. | |
void | VuoIoSurfacePool_signal (VuoIoSurface ioSurface) |
Called by the receiving end of an IOSurface texture transfer to indicate that it is finished using the IOSurface's texture. | |
void | VuoGlShader_printShaderInfoLog (CGLContextObj cgl_ctx, GLuint obj) |
Prints GLSL debug information to the console. | |
GLuint | VuoGlShader_use (VuoGlContext glContext, GLenum type, const char *source) |
Returns an OpenGL Shader Object representing the specified source . | |
const char * | VuoGl_stringForConstant (GLenum constant) |
Returns a string for the specified OpenGL constant. | |
Variables | |
static dispatch_semaphore_t | VuoGlPool_semaphore |
Serializes access to VuoGlPool. | |
static VuoGlTexturePoolType * | VuoGlTexturePool |
A pool of GL Textures. | |
static dispatch_semaphore_t | VuoGlTexturePool_semaphore |
Serializes access to VuoGlTexturePool. | |
static dispatch_semaphore_t | VuoGlTexturePool_canceledAndCompleted |
Signals when the last VuoGlTexturePool cleanup has completed. | |
static dispatch_source_t | VuoGlTexturePool_timer |
Periodically cleans up VuoGlTexturePool. | |
static double | textureTimeout = 0.1 |
Seconds a texture can remain in the pool unused, before it gets purged. | |
static dispatch_semaphore_t | VuoGlTexture_referenceCountsSemaphore = NULL |
Synchronizes access to VuoGlTexture_referenceCounts . | |
static VuoIoSurfacePoolType * | VuoIoSurfacePool |
Unused IOSurfaces. | |
static VuoIoSurfacePoolType * | VuoIoSurfaceQuarantine |
IOSurfaces which might still be in use by the receiver. | |
static dispatch_semaphore_t | VuoIoSurfacePool_semaphore |
Serializes access to the IOSurface pool. | |
static dispatch_semaphore_t | VuoIoSurfacePool_canceledAndCompleted |
Signals when the last IOSurface pool cleanup has completed. | |
static dispatch_source_t | VuoIoSurfacePool_timer |
Periodically cleans up the IOSurface pool. | |
static CFStringRef | receiverFinishedWithIoSurfaceKey = CFSTR("VuoReceiverFinished") |
Signals from the receiver to the sender, when the receiver is finished using the IOSurface. | |
static double | ioSurfaceCleanupInterval = 0.1 |
Interval (in seconds) to promote IOSurfaces from the quarantine to the pool, and to clean old IOSurfaces from the pool. | |
dispatch_semaphore_t | VuoGlShaderPool_semaphore = NULL |
Synchronizes access to VuoGlShaderPool . | |
struct VuoIoSurfacePoolEntryType |
Class Members | ||
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VuoIoSurface | ioSurface | |
double | lastUsedTime | |
GLuint | texture |
typedef pair<unsigned short,unsigned short> VuoGlTextureDimensionsType |
Texture width and height.
typedef pair<queue<GLuint>,double> VuoGlTextureLastUsed |
A queue of textures of a given format and size, including the last time any of the textures were used.
typedef map<GLenum, map<VuoGlTextureDimensionsType, VuoGlTextureLastUsed > > VuoGlTexturePoolType |
VuoGlTexturePool[internalformat][size] gives a list of unused textures.
typedef map<GLuint, unsigned int> VuoGlTextureReferenceCounts |
The number of times each glTextureName is retained..
typedef map<VuoGlTextureDimensionsType, deque<VuoIoSurfacePoolEntryType> > VuoIoSurfacePoolType |
VuoIoSurfacePoolType[size] gives a list of IOSurfaces.
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The reference count for each OpenGL Texture Object.
Shaders, keyed by type (vertex, fragment, ...) and source code hash.
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Initializes the GL Texture Pool.
Initializes VuoGlShaderPool_semaphore
.
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Destroys the GL Texture Pool.
const char* VuoGl_stringForConstant | ( | GLenum | constant | ) |
Returns a string for the specified OpenGL constant.
Don't free the string returned by this function.
void VuoGlPool_disuse | ( | VuoGlContext | glContext, |
VuoGlPoolType | type, | ||
unsigned long | size, | ||
GLuint | name | ||
) |
Indicates that the caller is done using the OpenGL object name
of type type
.
The object is returned to the pool, so other callers can use it (which is more efficient than deleting and re-generating objects).
This function may be called from any thread. (However, the caller is responsible for ensuring that the GL context is not used simultaneously on multiple threads.)
GLuint VuoGlPool_use | ( | VuoGlContext | glContext, |
VuoGlPoolType | type, | ||
unsigned long | size | ||
) |
Returns an OpenGL Buffer Object of type type
.
If an existing, unused buffer of the specified type
and size
is available, it is returned. Otherwise, a new buffer is created.
This function may be called from any thread. (However, the caller is responsible for ensuring that the GL context is not used simultaneously on multiple threads.)
void VuoGlShader_printShaderInfoLog | ( | CGLContextObj | cgl_ctx, |
GLuint | obj | ||
) |
Prints GLSL debug information to the console.
This function may be called from any thread. (However, the caller is responsible for ensuring that the GL context is not used simultaneously on multiple threads.)
GLuint VuoGlShader_use | ( | VuoGlContext | glContext, |
GLenum | type, | ||
const char * | source | ||
) |
Returns an OpenGL Shader Object representing the specified source
.
To improve performance, this function keeps a cache of precompiled shaders. If a precompiled shader exists for the specified source
, that shader is returned. Otherwise, source
is passed off to OpenGL to be compiled.
void VuoGlTexture_release | ( | GLenum | internalformat, |
unsigned short | width, | ||
unsigned short | height, | ||
GLuint | glTextureName | ||
) |
Decrements the reference count for glTextureName
.
This function may be called from any thread.
void VuoGlTexture_retain | ( | GLuint | glTextureName | ) |
Increments the reference count for glTextureName
.
This function may be called from any thread.
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Purges expired textures from the GL Texture Pool.
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Returns the number of seconds (including fractional seconds) since midnight 1970.01.01 GMT.
GLuint VuoGlTexturePool_use | ( | VuoGlContext | glContext, |
GLenum | internalformat, | ||
unsigned short | width, | ||
unsigned short | height, | ||
GLenum | format | ||
) |
Returns an OpenGL texture.
If an existing, unused texture matching the specified internalformat
, width
, and height
is available, it is returned. Otherwise, a new texture is created.
The returned texture's storage is preallocated (so the caller can efficiently upload data using glTexSubImage2D), and its texturing properties are set to the defaults:
See glTexImage2D for information about internalformat
and format
.
This function may be called from any thread. (However, the caller is responsible for ensuring that the GL context is not used simultaneously on multiple threads.)
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Indicates that the caller is done using the OpenGL texture name
.
The texture is returned to the pool, so other callers can use it (which is more efficient than deleting and re-generating textures).
This function may be called from any thread. (However, the caller is responsible for ensuring that the GL context is not used simultaneously on multiple threads.)
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static |
Periodically cleans up the IOSurface pool.
void VuoIoSurfacePool_disuse | ( | VuoGlContext | glContext, |
unsigned short | pixelsWide, | ||
unsigned short | pixelsHigh, | ||
VuoIoSurface | ioSurface, | ||
GLuint | texture | ||
) |
Called by the sending end of an IOSurface texture transfer to indicate that it is finished using the IOSurface's texture.
This enables the IOSurface to be reused for another texture transfer (once the receiving end indicates it is done with it, via VuoIoSurfacePool_signal()).
uint32_t VuoIoSurfacePool_getId | ( | VuoIoSurface | ioSurface | ) |
Returns the IOSurface's interprocess ID.
void VuoIoSurfacePool_signal | ( | VuoIoSurface | ioSurface | ) |
Called by the receiving end of an IOSurface texture transfer to indicate that it is finished using the IOSurface's texture.
This enables the sender to reuse the IOSurface for another texture transfer.
VuoIoSurface VuoIoSurfacePool_use | ( | VuoGlContext | glContext, |
unsigned short | pixelsWide, | ||
unsigned short | pixelsHigh, | ||
GLuint * | outputTexture | ||
) |
Returns an IOSurface (backed by outputTexture
) with the specified dimensions.
Uses an IOSurface from the pool, if possible. If not, creates a new IOSurface.
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Interval (in seconds) to promote IOSurfaces from the quarantine to the pool, and to clean old IOSurfaces from the pool.
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Signals from the receiver to the sender, when the receiver is finished using the IOSurface.
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Seconds a texture can remain in the pool unused, before it gets purged.
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Serializes access to VuoGlPool.
dispatch_semaphore_t VuoGlShaderPool_semaphore = NULL |
Synchronizes access to VuoGlShaderPool
.
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Synchronizes access to VuoGlTexture_referenceCounts
.
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A pool of GL Textures.
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Signals when the last VuoGlTexturePool cleanup has completed.
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Serializes access to VuoGlTexturePool.
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Periodically cleans up VuoGlTexturePool.
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Unused IOSurfaces.
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Signals when the last IOSurface pool cleanup has completed.
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Serializes access to the IOSurface pool.
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Periodically cleans up the IOSurface pool.
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IOSurfaces which might still be in use by the receiver.