Vuo
1.2.4
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Private VuoGraphicsView data.
Properties | |
bool | ioSurfaceChanged |
VuoGraphicsView_drawOnIOSurface sets this to true when it's changed the size of the IOSurface. | |
dispatch_queue_t | drawQueue |
Serializes access to the root context. | |
bool | redrawIOSurfaceDuringDrawRect |
When true, drawRect should force the IOSurface to redraw, then display its contents in the view before returning (ensures the view has an appropriately-sized texture while live-resizing). | |
VuoDisplayRefresh | displayRefresh |
Periodically invokes VuoGraphicsView_drawOnIOSurface. | |
NSOpenGLContext * | localOpenGLContext |
The window's non-shared OpenGL context. | |
GLuint | receiveTexture |
The texture connected to the IOSurface on the window's local context. | |
GLuint | receiveTextureUniform |
The shader's texture unit uniform. | |
GLuint | receiveTextureOffsetUniform |
The shader's texture offset uniform. | |
NSImage * | circleImage |
The touch-circle mouse cursor. | |
NSRect | circleRect |
The bounding box of circleImage . | |
bool | firstFrame |
Ensures the resize callback is called before drawing. | |
bool | closed |
True if the window is closed (and should stop rendering). -isVisible isn't adequate (see https://b33p.net/kosada/node/12732). | |
VuoGraphicsWindowInitCallback | initCallback |
VuoGraphicsWindowUpdateBackingCallback | updateBackingCallback |
VuoGraphicsWindowResizeCallback | resizeCallback |
VuoGraphicsWindowDrawCallback | drawCallback |
void * | userData |
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readwriteatomicretain |
The touch-circle mouse cursor.
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readwriteatomic |
The bounding box of circleImage
.
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readwriteatomic |
True if the window is closed (and should stop rendering). -isVisible isn't adequate (see https://b33p.net/kosada/node/12732).
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readwriteatomic |
Periodically invokes VuoGraphicsView_drawOnIOSurface.
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readwriteatomic |
Serializes access to the root context.
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readwriteatomic |
Ensures the resize callback is called before drawing.
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readwriteatomic |
VuoGraphicsView_drawOnIOSurface sets this to true when it's changed the size of the IOSurface.
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readwriteatomicretain |
The window's non-shared OpenGL context.
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readwriteatomic |
The texture connected to the IOSurface on the window's local context.
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readwriteatomic |
The shader's texture offset uniform.
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readwriteatomic |
The shader's texture unit uniform.
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readwriteatomic |
When true, drawRect should force the IOSurface to redraw, then display its contents in the view before returning (ensures the view has an appropriately-sized texture while live-resizing).