Vuo
1.2.5
|
VuoSceneRenderer interface.
Typedefs | |
typedef void * | VuoSceneRenderer |
An object for rendering a scenegraph. | |
Functions | |
VuoSceneRenderer | VuoSceneRenderer_make (VuoGlContext glContext, float backingScaleFactor) |
Creates a reference-counted object for rendering a scenegraph. | |
void | VuoSceneRenderer_regenerateProjectionMatrix (VuoSceneRenderer sceneRenderer, unsigned int width, unsigned int height) |
Using the first camera found in the scene (or VuoSceneObject_makeDefaultCamera() if there is no camera in the scene), recalculates the projection matrix based on the specified viewport width and height . | |
void | VuoSceneRenderer_renderToImage (VuoSceneRenderer sceneRenderer, VuoImage *image, VuoImageColorDepth imageColorDepth, VuoMultisample multisample, VuoImage *depthImage) |
Renders the scene onto image and optionally depthImage . | |
VuoIoSurface | VuoSceneRenderer_renderToIOSurface (VuoSceneRenderer sceneRenderer, VuoImageColorDepth imageColorDepth, VuoMultisample multisample, bool includeDepthBuffer) |
Renders the scene onto an IOSurface. | |
void | VuoSceneRenderer_setRootSceneObject (VuoSceneRenderer sceneRenderer, VuoSceneObject rootSceneObject) |
Changes the scenegraph to be rendered. | |
VuoSceneObject | VuoSceneRenderer_getRootSceneObject (VuoSceneRenderer sceneRenderer, bool *isValid) |
Returns the scenegraph to be rendered. | |
void | VuoSceneRenderer_setCameraName (VuoSceneRenderer sceneRenderer, VuoText cameraName, VuoBoolean useLeftCamera) |
Changes the name of the camera to look for. | |
typedef void* VuoSceneRenderer |
An object for rendering a scenegraph.
VuoSceneObject VuoSceneRenderer_getRootSceneObject | ( | VuoSceneRenderer | sr, |
bool * | isValid | ||
) |
Returns the scenegraph to be rendered.
This function only returns valid data after VuoSceneRenderer_draw has been called.
This function may be called from any thread.
VuoSceneRenderer VuoSceneRenderer_make | ( | VuoGlContext | glContext, |
float | backingScaleFactor | ||
) |
Creates a reference-counted object for rendering a scenegraph.
This function may be called from any thread.
void VuoSceneRenderer_regenerateProjectionMatrix | ( | VuoSceneRenderer | sr, |
unsigned int | width, | ||
unsigned int | height | ||
) |
Using the first camera found in the scene (or VuoSceneObject_makeDefaultCamera() if there is no camera in the scene), recalculates the projection matrix based on the specified viewport width
and height
.
This function may be called from any thread.
void VuoSceneRenderer_renderToImage | ( | VuoSceneRenderer | sceneRenderer, |
VuoImage * | image, | ||
VuoImageColorDepth | imageColorDepth, | ||
VuoMultisample | multisample, | ||
VuoImage * | depthImage | ||
) |
Renders the scene onto image
and optionally depthImage
.
VuoIoSurface VuoSceneRenderer_renderToIOSurface | ( | VuoSceneRenderer | sceneRenderer, |
VuoImageColorDepth | imageColorDepth, | ||
VuoMultisample | multisample, | ||
bool | includeDepthBuffer | ||
) |
Renders the scene onto an IOSurface.
void VuoSceneRenderer_setCameraName | ( | VuoSceneRenderer | sr, |
VuoText | cameraName, | ||
VuoBoolean | useLeftCamera | ||
) |
Changes the name of the camera to look for.
The first camera whose name contains cameraName
will be rendered (next time VuoSceneRenderer_draw()
is called), or, if no camera matches, VuoSceneObject_makeDefaultCamera()
will be used.
If cameraName
is stereoscopic, useLeftCamera
selects between the left and right cameras in the stereo pair.
This function may be called from any thread.
void VuoSceneRenderer_setRootSceneObject | ( | VuoSceneRenderer | sr, |
VuoSceneObject | rootSceneObject | ||
) |
Changes the scenegraph to be rendered.
This function retains the scene, but it isn't uploaded to the GPU until you call VuoSceneRenderer_draw.
This function may be called from any thread.