Vuo
0.4.3
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VuoSceneObject implementation.
Functions | |
VuoSceneObject | VuoSceneObject_make (VuoList_VuoVertices verticesList, VuoShader shader, VuoTransform transform, VuoList_VuoSceneObject childObjects) |
Creates a scene object. | |
VuoSceneObject | VuoSceneObject_valueFromString (const char *initializer) |
Parses the C string initializer to create a new value. | |
char * | VuoSceneObject_stringFromValue (const VuoSceneObject value) |
Serializes value as a C string. | |
unsigned long | VuoSceneObject_getVertexCount (const VuoSceneObject value) |
Returns the total number of vertices in the scene object (but not its descendants). | |
unsigned long | VuoSceneObject_getElementCount (const VuoSceneObject value) |
Returns the total number of element in the scene object (but not its descendants). | |
void | VuoSceneObject_getStatistics (const VuoSceneObject value, unsigned long *descendantCount, unsigned long *totalVertexCount, unsigned long *totalElementCount, unsigned long *totalTextureCount) |
Traverses the specified scenegraph and returns statistics about it. | |
char * | VuoSceneObject_summaryFromValue (const VuoSceneObject value) |
Produces a brief human-readable summary of value . | |
void | VuoSceneObject_retain (VuoSceneObject value) |
Retains memory allocated for this scene object. | |
void | VuoSceneObject_release (VuoSceneObject value) |
Releases memory allocated for this scene object. | |