Vuo
0.4.4
|
VuoSceneRenderer implementation.
Classes | |
struct | VuoSceneRendererInternal_vertices |
GL Objects corresponding with a VuoVertices instance. More... | |
struct | VuoSceneRendererInternal |
Internal state data for a VuoSceneRenderer instance. More... | |
Macros | |
#define | glGenVertexArrays glGenVertexArraysAPPLE |
#define | glBindVertexArray glBindVertexArrayAPPLE |
#define | glDeleteVertexArrays glDeleteVertexArraysAPPLE |
Functions | |
VuoSceneRenderer | VuoSceneRenderer_create (void) |
Creates an object for rendering a scenegraph. | |
void | VuoSceneRenderer_prepareContext (VuoSceneRenderer sceneRenderer) |
Sets up OpenGL state on the current GL Context. | |
void | VuoSceneRenderer_regenerateProjectionMatrix (VuoSceneRenderer sr, unsigned int width, unsigned int height) |
Recalculates the projection matrix based on the specified viewport width and height . | |
void | VuoSceneRenderer_draw (VuoSceneRenderer sr) |
Renders the scene. | |
void | VuoSceneRenderer_drawElement (VuoSceneRenderer sr, int element, double length) |
Draws all vertex normals in sceneRenderer-rootSceneObject. | |
void | VuoSceneRenderer_setRootSceneObject (VuoSceneRenderer sr, VuoSceneObject rootSceneObject) |
Changes the scenegraph to be rendered. | |
void | VuoSceneRenderer_destroy (VuoSceneRenderer sr) |
Destroys and deallocates the scene renderer. | |
struct VuoSceneRendererInternal_vertices |
struct VuoSceneRendererInternal |
Class Members | ||
---|---|---|
float | projectionMatrix[16] | Column-major 4x4 matrix. |
VuoSceneObject | rootSceneObject | |
bool | scenegraphChanged | |
dispatch_semaphore_t | scenegraphSemaphore |
Serializes access to rootSceneObject . |
bool | scenegraphValid | |
VuoSceneRendererInternal_vertices * | vertices |
#define glGenVertexArrays glGenVertexArraysAPPLE |
VuoSceneRenderer VuoSceneRenderer_create | ( | void | ) |
Creates an object for rendering a scenegraph.
May be called from any thread (doesn't require a GL Context).
void VuoSceneRenderer_destroy | ( | VuoSceneRenderer | sr | ) |
Destroys and deallocates the scene renderer.
May be called from any thread (doesn't require a GL Context).
void VuoSceneRenderer_draw | ( | VuoSceneRenderer | sr | ) |
Renders the scene.
Must be called from a thread with an active GL Context.
void VuoSceneRenderer_drawElement | ( | VuoSceneRenderer | sr, |
int | element, | ||
double | length | ||
) |
Draws all vertex normals in sceneRenderer-rootSceneObject.
Must be called from a thread with an active GL Context.
void VuoSceneRenderer_prepareContext | ( | VuoSceneRenderer | sceneRenderer | ) |
Sets up OpenGL state on the current GL Context.
Must be called from a thread with an active GL Context.
void VuoSceneRenderer_regenerateProjectionMatrix | ( | VuoSceneRenderer | sr, |
unsigned int | width, | ||
unsigned int | height | ||
) |
Recalculates the projection matrix based on the specified viewport width
and height
.
May be called from any thread (doesn't require a GL Context).
void VuoSceneRenderer_setRootSceneObject | ( | VuoSceneRenderer | sr, |
VuoSceneObject | rootSceneObject | ||
) |
Changes the scenegraph to be rendered.
May be called from any thread (doesn't require a GL Context).