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Classes | Macros | Typedefs | Functions

Description

A graphics shader program, specifying how to render a 3D object.

Classes

struct  _VuoShader
 A graphics shader program, specifying how to render a 3D object. More...
 

Macros

#define VUOSHADER_GLSL_SOURCE(version, source)   "#version " #version "\n" #source
 A macro to facilitate defining a GLSL shader in a C source file.
 

Typedefs

typedef struct _VuoShaderVuoShader
 A graphics shader program, specifying how to render a 3D object.
 

Functions

void VuoShader_free (void *shader)
 Decrements the retain count of the OpenGL Texture Object associated with the specified VuoImage, and frees the texture VuoImage struct.
 
void VuoShader_printShaderInfoLog (GLuint obj)
 Prints GLSL debug information to the console.
 
void VuoShader_printProgramInfoLog (GLuint obj)
 Prints GLSL debug information to the console.
 
VuoShader VuoShader_make (const char *summary, const char *vertexShaderSource, const char *fragmentShaderSource)
 Compiles, links, and uploads the specified shader sources.
 
VuoShader VuoShader_valueFromString (const char *initializer)
 Parses the C string initializer to create a new value.
 
char * VuoShader_stringFromValue (const VuoShader value)
 Serializes value as a C string.
 
VuoShader VuoShader_valueFromJson (json_object *js)
 Decodes the JSON object js, expected to contain a 64-bit integer (memory address or 0), to create a new VuoShader.
 
json_object * VuoShader_jsonFromValue (const VuoShader value)
 Encodes value as a JSON object.
 
char * VuoShader_summaryFromValue (const VuoShader value)
 Returns a summary of the shader: the text description provided to VuoShader_make(), and the number of textures associated with the shader.
 
void VuoShader_setUniformFloat (VuoShader shader, const char *uniformIdentifier, float value)
 Sets a float uniform value on the specified shader.
 
void VuoShader_setUniformPoint2d (VuoShader shader, const char *uniformIdentifier, VuoPoint2d value)
 Sets a float uniform value on the specified shader.
 
const char * VuoShader_getDefaultVertexShader (void)
 Returns the default vertex shader, which projects verties and passes through texture coordinates.
 
VuoShader VuoShader_makeImageShader (void)
 Returns a shader that renders objects with an image (ignoring lighting), specified by uniform texture.
 
void VuoShader_resetTextures (VuoShader shader)
 Empties the list of textures associated with shader.
 
void VuoShader_addTexture (VuoShader shader, VuoImage texture, const char *uniformIdentifier)
 Adds to shader an association between texture and uniformIdentifier.
 
void VuoShader_activateTextures (VuoShader shader)
 Assigns each of the shader's textures to a texture unit, and passes the texture unit number along to the shader.
 
void VuoShader_deactivateTextures (VuoShader shader)
 Unbinds the texture units used by this shader.
 

Class Documentation

struct _VuoShader
Class Members
unsigned int glFragmentShaderName
unsigned int glProgramName
VuoList_VuoInteger glTextureUniformLocations
unsigned int glVertexShaderName
char * summary Text describing the shader, displayed in port popovers.
VuoList_VuoImage textures

Typedef Documentation

typedef struct _VuoShader * VuoShader

A graphics shader program, specifying how to render a 3D object.

The struct is typedef'd to a pointer so that VuoShaders are reference-counted, enabling us to automatically delete the GL Program Objects when the last reference is released.

Function Documentation

void VuoShader_activateTextures ( VuoShader  shader)

Assigns each of the shader's textures to a texture unit, and passes the texture unit number along to the shader.

Must be called from a thread with an active GL Context.

void VuoShader_addTexture ( VuoShader  shader,
VuoImage  texture,
const char *  uniformIdentifier 
)

Adds to shader an association between texture and uniformIdentifier.

May be called from any thread (doesn't require an existing GL Context).

void VuoShader_deactivateTextures ( VuoShader  shader)

Unbinds the texture units used by this shader.

Must be called from a thread with an active GL Context.

void VuoShader_free ( void *  shader)

Decrements the retain count of the OpenGL Texture Object associated with the specified VuoImage, and frees the texture VuoImage struct.

Todo:
After we drop 10.6 support, switch back to gl3.h.

May be called from any thread (doesn't require an existing GL Context).

struct json_object * VuoShader_jsonFromValue ( const VuoShader  value)
read

Encodes value as a JSON object.

Serializes the pointer to the VuoShader object, since we need to preserve its reference count.

VuoShader VuoShader_make ( const char *  summary,
const char *  vertexShaderSource,
const char *  fragmentShaderSource 
)

Compiles, links, and uploads the specified shader sources.

The vertex shader must define:

uniform mat4 projectionMatrix;
uniform mat4 modelviewMatrix;
attribute vec4 position;
attribute vec4 normal;
attribute vec4 tangent;
attribute vec4 bitangent;
attribute vec4 textureCoordinate;

May be called from any thread (doesn't require an existing GL Context).

void VuoShader_printProgramInfoLog ( GLuint  obj)

Prints GLSL debug information to the console.

Must be called from a thread with an active GL Context.

void VuoShader_printShaderInfoLog ( GLuint  obj)

Prints GLSL debug information to the console.

Must be called from a thread with an active GL Context.

void VuoShader_setUniformFloat ( VuoShader  shader,
const char *  uniformIdentifier,
float  value 
)

Sets a float uniform value on the specified shader.

May be called from any thread (automatically uses and disuses a GL Context).

void VuoShader_setUniformPoint2d ( VuoShader  shader,
const char *  uniformIdentifier,
VuoPoint2d  value 
)

Sets a float uniform value on the specified shader.

May be called from any thread (automatically uses and disuses a GL Context).

char * VuoShader_stringFromValue ( const VuoShader  value)

Serializes value as a C string.

Todo:
This function body will be generated by vuo-compile (https://b33p.net/kosada/node/5521)
VuoShader VuoShader_valueFromString ( const char *  initializer)

Parses the C string initializer to create a new value.

Todo:
This function body will be generated by vuo-compile (https://b33p.net/kosada/node/5521)