Vuo  0.4.8
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Todo List
Member __attribute__ ((constructor)) static void VuoImageGet_init(void)
After we drop 10.6 support, switch back to gl3.h.
Group DevelopingApplications
Member glGenVertexArrays

After we drop 10.6 support, switch back to gl3 and remove the below 4 lines. See also r15430 for shader changes.

After we drop 10.6 support, switch back to gl3 and remove the below 4 lines. See also r15430 for shader changes.

After we drop 10.6 support, switch back to gl3 and remove the below 4 lines. See also r15430 for shader changes.

Group ManagingConcurrency
(managers): using managers for shared resources
Group UsingLibraries
reference https://b33p.net/kosada/node/5836). If your library module is written in C or C++, you can compile it with Clang. For example:
Member VuoCompilerBitcodeGenerator::generateBitcode (void)

Set module identifier (https://b33p.net/kosada/node/2639)

These should only be generated for stateful compositions - https://b33p.net/kosada/node/2639

Member VuoCompilerCodeGenUtilities::generateSerialization (Module *module, BasicBlock *block, Value *valueToSerialize)
Handle other primitive types and structs (https://b33p.net/kosada/node/3942)
Member VuoCompilerCodeGenUtilities::generateUnserialization (Module *module, BasicBlock *block, Value *stringToUnserialize, GlobalVariable *destination)
Handle other primitive types and structs (https://b33p.net/kosada/node/3942)
Member VuoCompilerModule::~VuoCompilerModule ()
Member VuoCompilerNode::generateFinalization (Module *module, BasicBlock *block, bool isInput)
release trigger port data
Member VuoFileUtilities::findFilesInDirectory (string dirPath)
Search recursively - https://b33p.net/kosada/node/2468
Member VuoFileUtilities::makeTmpFile (string file, string extension, string directory="/tmp")
Keep file open and return file handle. (https://b33p.net/kosada/node/4987)
Member VuoGlTexturePool
After we drop 10.6 support, switch back to gl3.h.
Member VuoMidiController::blah [42]
https://b33p.net/kosada/node/4124
Member VuoMidiIn_make (VuoMidiDevice md)

https://b33p.net/kosada/node/4724

https://b33p.net/kosada/node/4724

Member VuoMidiNote::blah [42]
https://b33p.net/kosada/node/4124
Member VuoMidiOut_make (VuoMidiDevice md)

https://b33p.net/kosada/node/4724

https://b33p.net/kosada/node/4724

Member VuoMouseButtonAction::blah [42]
https://b33p.net/kosada/node/4124
Member VuoNodeClass::isTypecastNodeClass (void)
Temporary workaround. Instead use VuoNode::isCollapsed() elsewhere. (https://b33p.net/kosada/node/5477)
Member VuoRendererNode::generateNodeClassToolTip (VuoNodeClass *nodeClass)
: Move this somewhere more appropriate.
Member VuoRendererNode::VuoRendererNode (VuoNode *baseNode, VuoRendererSignaler *signaler)
support subcompositions - https://b33p.net/kosada/node/2639
Member VuoRendererPort::getPublishedPort () const

Is there a way to avoid accessing the VuoRendererComposition like this?

Handle an output port connected to multiple published output ports.

Member VuoRunnerDelegate::receivedTelemetryEdgeHit (string edgeIdentifier)=0
What is the format of the identifier? How does it match up with the graphviz source?
Member VuoRunnerDelegate::receivedTelemetryNodeExecutionFinished (string nodeIdentifier)=0
What is the format of the identifier? How does it match up with the graphviz source?
Member VuoRunnerDelegate::receivedTelemetryNodeExecutionStarted (string nodeIdentifier)=0
What is the format of the identifier? How does it match up with the graphviz source?
Member VuoSceneRenderer_drawElement (VuoSceneRenderer sr, int element, double length)
update VuoSceneRenderer_draw() to call this for each VuoSceneObject when debugging
Member VuoSceneRenderer_regenerateProjectionMatrix (VuoSceneRenderer sceneRenderer, unsigned int width, unsigned int height)
Where to place clip planes?
Member VuoSceneRenderer_regenerateProjectionMatrix (VuoSceneRenderer sceneRenderer, unsigned int width, unsigned int height)
Where to place clip planes?
Member VuoShader_free (void *shader)
After we drop 10.6 support, switch back to gl3.h.
Member vuoTelemetrySend (enum VuoTelemetry type, zmq_msg_t *messages, unsigned int messageCount)
https://b33p.net/kosada/node/5567
Member VuoText_summaryFromValue (const VuoText value)
handle unicode
Member VuoUrl_get (const char *url, void **data, unsigned int *dataLength)
Better error handling per https://b33p.net/kosada/node/4724
Member VuoVertices::positions
Change to VuoDictionary_VuoPoint4D vertexAttributes; once dictionaries exist: a string-keyed list of equal-size arrays of points (vertex attributes). Typically contains at least 'positions', 'normals', and 'textureCoordinates'.
Member VuoVertices_jsonFromValue (const VuoVertices value)
create an interprocess-serializer with the commented-out function calls
Member VuoVertices_summaryFromValue (const VuoVertices value)
Report if value.elementCount isn't a multiple of 3.
Member VuoWindowOpenGLEnableTriggers (VuoWindowOpenGL w, VuoOutputTrigger(frameRequested, VuoInteger), VuoOutputTrigger(mouseMoved, VuoPoint2d), VuoOutputTrigger(mouseLeftPressed, VuoPoint2d))

change to struct...

change to struct...

Member VuoWindowOpenGLInternal::enableTriggers (VuoOutputTrigger(frameRequested, VuoInteger), VuoOutputTrigger(mouseMoved, VuoPoint2d), VuoOutputTrigger(mouseLeftPressed, VuoPoint2d))

change to struct...

change to struct...

change to struct...

actually fire these triggers

Group WritingInputEditors
: Qt Creator wizard for custom input editors - https://b33p.net/kosada/node/4015. Describe how to create a input editor project, how to build, how to install.
Group WritingNodeClasses

: Qt Creator wizard for custom node classes - https://b33p.net/kosada/node/4015. Describe how to create a node class C file, how to build, how to install.

Managing Memory.

Group WritingTypes

: Qt Creator wizard for custom types - https://b33p.net/kosada/node/4015. Describe how to create a type header and implementation file, how to build, how to install.

https://b33p.net/kosada/node/5611