Vuo  0.5.2
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Todo List
Member __attribute__ ((constructor)) static void VuoImageGet_init(void)
After we drop 10.6 support, switch back to gl3.h.
Group DevelopingApplications
(https://b33p.net/kosada/node/6211)
Group DevelopingInputEditors

Explain how to use the example Qt project (https://b33p.net/kosada/node/5796)

(https://b33p.net/kosada/node/6229)

(https://b33p.net/kosada/node/6229)

(https://b33p.net/kosada/node/6229)

Group DevelopingLibraryModules
(https://b33p.net/kosada/node/5252)
Group DevelopingTypes
(https://b33p.net/kosada/node/5611)
Member glGenVertexArrays

After we drop 10.6 support, switch back to gl3 and remove the below 4 lines. See also r15430 for shader changes.

After we drop 10.6 support, switch back to gl3 and remove the below 4 lines. See also r15430 for shader changes.

After we drop 10.6 support, switch back to gl3 and remove the below 4 lines. See also r15430 for shader changes.

Member VuoCompilerBitcodeGenerator::generateBitcode (void)

Set module identifier (https://b33p.net/kosada/node/2639)

These should only be generated for stateful compositions - https://b33p.net/kosada/node/2639

Member VuoCompilerCodeGenUtilities::generateSerialization (Module *module, BasicBlock *block, Value *valueToSerialize)
Handle other primitive types and structs (https://b33p.net/kosada/node/3942)
Member VuoCompilerCodeGenUtilities::generateUnserialization (Module *module, BasicBlock *block, Value *stringToUnserialize, GlobalVariable *destination)
Handle other primitive types and structs (https://b33p.net/kosada/node/3942)
Member VuoCompilerModule::~VuoCompilerModule ()
Member VuoCompilerNode::generateFinalization (Module *module, BasicBlock *block, bool isInput)
release trigger port data
Member VuoFileUtilities::findAllFilesInDirectory (string dirPath, set< string > archiveExtensions=set< string >())
Search recursively - https://b33p.net/kosada/node/2468
Member VuoFileUtilities::makeTmpFile (string file, string extension, string directory="/tmp")
Keep file open and return file handle. (https://b33p.net/kosada/node/4987)
Member VuoFrameRequest::blah [42]
https://b33p.net/kosada/node/4124
Member VuoGlTexturePool
After we drop 10.6 support, switch back to gl3.h.
Member VuoLeapFrame::hands
VuoLeapTransform motion;
Member VuoLeapFrame_jsonFromValue (const VuoLeapFrame value)
serialize other values
Member VuoLeapFrame_valueFromJson (json_object *js)
unserialize other values
Member VuoMidiController::blah [42]
https://b33p.net/kosada/node/4124
Member VuoMidiIn_make (VuoMidiDevice md)

https://b33p.net/kosada/node/4724

Temporary workaround until https://b33p.net/kosada/node/6307 is fixed.

https://b33p.net/kosada/node/4724

https://b33p.net/kosada/node/4724

Member VuoMidiNote::blah [42]
https://b33p.net/kosada/node/4124
Member VuoMidiOut_make (VuoMidiDevice md)

https://b33p.net/kosada/node/4724

Temporary workaround until https://b33p.net/kosada/node/6307 is fixed.

https://b33p.net/kosada/node/4724

https://b33p.net/kosada/node/4724

Member VuoMouseButtonAction::blah [42]
https://b33p.net/kosada/node/4124
Member VuoNodeClass::isTypecastNodeClass (void)
Temporary workaround. Instead use VuoNode::isCollapsed() elsewhere. (https://b33p.net/kosada/node/5477)
Member VuoNSRunLoop_use (void)
event tracking run loop mode (https://b33p.net/kosada/node/5961)
Member VuoRendererNode::VuoRendererNode (VuoNode *baseNode, VuoRendererSignaler *signaler)
support subcompositions - https://b33p.net/kosada/node/2639
Member VuoRendererPort::getPublishedPort () const

Is there a way to avoid accessing the VuoRendererComposition like this?

Handle an output port connected to multiple published output ports.

Member VuoSceneRenderer_drawElement (VuoSceneRenderer sr, int element, float length)
update VuoSceneRenderer_draw() to call this for each VuoSceneObject when debugging
Member VuoSceneRenderer_regenerateProjectionMatrix (VuoSceneRenderer sceneRenderer, unsigned int width, unsigned int height)
Where to place clip planes?
Member VuoSceneRenderer_regenerateProjectionMatrix (VuoSceneRenderer sceneRenderer, unsigned int width, unsigned int height)
Where to place clip planes?
Member VuoShader_free (void *shader)
After we drop 10.6 support, switch back to gl3.h.
Member VuoSyphon_filterServerDescriptions (VuoList_VuoSyphonServerDescription allDescriptions, VuoSyphonServerDescription partialDescription)
Handle UTF8 names (add VuoText function).
Member vuoTelemetrySend (enum VuoTelemetry type, zmq_msg_t *messages, unsigned int messageCount)
https://b33p.net/kosada/node/5567
Member VuoText_summaryFromValue (const VuoText value)
handle unicode
Member VuoUrl_get (const char *url, void **data, unsigned int *dataLength)
Better error handling per https://b33p.net/kosada/node/4724
Member VuoVertices::positions
Change to VuoDictionary_VuoPoint4D vertexAttributes; once dictionaries exist: a string-keyed list of equal-size arrays of points (vertex attributes). Typically contains at least 'positions', 'normals', and 'textureCoordinates'.
Member VuoVertices_jsonFromValue (const VuoVertices value)
create an interprocess-serializer with the commented-out function calls
Member VuoVertices_summaryFromValue (const VuoVertices value)
Report if value.elementCount isn't a multiple of 3.