- Group DevelopingLibraryModules
- (https://b33p.net/kosada/node/5252)
- Member sendError (const char *message)
- remove VRAM check after https://b33p.net/kosada/node/6909
- Member VuoCompilerBitcodeGenerator::generateBitcode (void)
Set module identifier (https://b33p.net/kosada/node/2639)
These should only be generated for stateful compositions - https://b33p.net/kosada/node/2639
- Member VuoCompilerCodeGenUtilities::generateSerialization (Module *module, BasicBlock *block, Value *valueToSerialize)
- Handle other primitive types and structs (https://b33p.net/kosada/node/3942)
- Member VuoCompilerCodeGenUtilities::generateUnserialization (Module *module, BasicBlock *block, Value *stringToUnserialize, GlobalVariable *destination)
- Handle other primitive types and structs (https://b33p.net/kosada/node/3942)
- Member VuoCompilerMakeListNodeClass::getOriginalGenericNodeSet (void)
- somehow return the vuo.list node set
- Member VuoCompilerModule::~VuoCompilerModule ()
- Member VuoCompilerNode::generateFinalization (Module *module, BasicBlock *block, bool isInput)
- release trigger port data
- Member VuoFileUtilities::findAllFilesInDirectory (string dirPath, set< string > archiveExtensions=set< string >())
- Search recursively - https://b33p.net/kosada/node/2468
- Member VuoFileUtilities::makeTmpFile (string file, string extension, string directory="/tmp")
- Keep file open and return file handle. (https://b33p.net/kosada/node/4987)
- Member VuoGlPool_use (VuoGlContext glContext, VuoGlPoolType type, unsigned long size)
https://b33p.net/kosada/node/6901 The returned buffer's storage ~~is~~ will be preallocated (so the caller can efficiently upload data using glBufferSubData),
remove VRAM check after https://b33p.net/kosada/node/6909
https://b33p.net/kosada/node/6901
- Member VuoGlTexturePool_use (VuoGlContext glContext, GLenum internalformat, unsigned short width, unsigned short height, GLenum format)
- remove VRAM check after https://b33p.net/kosada/node/6909
- Member VuoImageRenderer_make (VuoGlContext glContext)
https://b33p.net/kosada/node/6901
https://b33p.net/kosada/node/6901
- Member VuoLayer
- Ideally this should just be
typedef VuoSceneObject VuoLayer
, but https://b33p.net/kosada/node/6824
- Member VuoLeapFrame::hands
- VuoLeapTransform motion;
- Member VuoLeapFrame_jsonFromValue (const VuoLeapFrame value)
- serialize other values
- Member VuoLeapFrame_valueFromJson (json_object *js)
- unserialize other values
- Class VuoMenu
- Revert once Qt fixes this bug. https://b33p.net/kosada/node/5130 https://b33p.net/kosada/node/5096
- Member VuoMidiController::blah [42]
- https://b33p.net/kosada/node/4124
- Member VuoMidiIn_make (VuoMidiDevice md)
https://b33p.net/kosada/node/4724
https://b33p.net/kosada/node/4724
- Member VuoMidiNote::blah [42]
- https://b33p.net/kosada/node/4124
- Member VuoMidiOut_make (VuoMidiDevice md)
https://b33p.net/kosada/node/4724
https://b33p.net/kosada/node/4724
- Member VuoMovie_free (void *movie)
- Close movie file and free memory. (https://b33p.net/kosada/node/6595)
- Member VuoNodeClass::isTypecastNodeClass (void)
- Temporary workaround. Instead use VuoNode::isCollapsed() elsewhere. (https://b33p.net/kosada/node/5477)
- Member VuoNSRunLoop_use (void)
- event tracking run loop mode (https://b33p.net/kosada/node/5961)
- Member VuoRendererNode::VuoRendererNode (VuoNode *baseNode, VuoRendererSignaler *signaler)
- support subcompositions - https://b33p.net/kosada/node/2639
- Member VuoRendererPort::canConnectDirectlyWithSpecializationTo (VuoRendererPort *toPort, VuoRendererPort **portToSpecialize, string &specializedTypeName)
- (https://b33p.net/kosada/node/7032)
- Member VuoRendererPort::getConstantAsStringToRender (void) const
- Implement with input viewers (https://b33p.net/kosada/node/5700)
- Member VuoRendererPort::getPublishedPort () const
Is there a way to avoid accessing the VuoRendererComposition like this?
Handle an output port connected to multiple published output ports.
- Member VuoRendererPort::paintWithOptions (QPainter *painter, bool sidebarPaintMode)
- Implement with input viewers (https://b33p.net/kosada/node/5700)
- Member VuoRendererPublishedPort::isCompatibleAliasForInternalPort (VuoRendererPort *port)
- (https://b33p.net/kosada/node/7032)
- Member VuoSceneObject_findCamera (VuoSceneObject so, VuoText nameToMatch, bool *foundCamera)
- apply hierarchical transformations
- Member VuoSceneRenderer_uploadSceneObject (VuoSceneObject so, VuoSceneRendererInternal_object *soi, VuoGlContext glContext)
https://b33p.net/kosada/node/6901
https://b33p.net/kosada/node/6901
- Member VuoShader_addTexture (VuoShader shader, VuoGlContext glContext, const char *uniformIdentifier, VuoImage texture)
- instead of querying this every time an image is added, query once when the shader is compiled, and store it in a dictionary in VuoShader.
- Member VuoSyphon_filterServerDescriptions (VuoList_VuoSyphonServerDescription allDescriptions, VuoSyphonServerDescription partialDescription)
- Handle UTF8 names (add VuoText function).
- Member vuoTelemetrySend (enum VuoTelemetry type, zmq_msg_t *messages, unsigned int messageCount)
- https://b33p.net/kosada/node/5567
- Member VuoText_getIndexOfLastCharacter (const VuoText string, const VuoText character)
- handle unicode
- Member VuoText_summaryFromValue (const VuoText value)
- handle unicode
- Member VuoUrl_get (const char *url, void **data, unsigned int *dataLength)
- Better error handling per https://b33p.net/kosada/node/4724
- Member VuoVertices::positions
- Change to
VuoDictionary_VuoPoint4D vertexAttributes;
once dictionaries exist: a string-keyed list of equal-size arrays of points (vertex attributes). Typically contains at least 'positions', 'normals', and 'textureCoordinates'.
- Member VuoVertices_jsonFromValue (const VuoVertices value)
- create an interprocess-serializer with the commented-out function calls
- Member VuoVertices_summaryFromValue (const VuoVertices value)
- Report if value.elementCount isn't a multiple of 3.