Vuo  1.1.1
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Todo List
Member [VuoMovieExporter ~VuoMovieExporter]
Replace with -finishWritingWithCompletionHandler: when we drop Mac OS 10.8 support.
Member [VuoWindowRecorder finish]
Replace with -finishWritingWithCompletionHandler: when we drop Mac OS 10.8 support.
Member convertAINodesToVuoSceneObjectsRecursively (const struct aiScene *scene, const struct aiNode *node, VuoList_VuoShader shaders, VuoSceneObject *sceneObject)

Can a single aiNode use multiple aiMaterials? If so, we need to split the aiNode into multiple VuoSceneObjects. For now, just use the first mesh's material.

handle other texture coordinate channels

Member currentEditor
make these non-global — how can we pass them through to changeFont and changeAttributes?
Group DevelopingLibraryModules
(https://b33p.net/kosada/node/5252)
Member VuoAudio_make (unsigned int deviceId)
https://b33p.net/kosada/node/4724
Member VuoAudio_receivedEvent (void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames, double streamTime, RtAudioStreamStatus status, void *userData)
handle differing sample rates
Member VuoAudioFile_decodeChannels (VuoAudioFileInternal afi)
https://b33p.net/kosada/node/4726#comment-27512
Member VuoAudioFile_make (VuoText url)

https://b33p.net/kosada/node/4726#comment-27512

https://b33p.net/kosada/node/4726#comment-27512

Member VuoAudioIn_getShared (VuoAudioInputDevice aid)
https://b33p.net/kosada/node/4724
Member VuoAudioOut_getShared (VuoAudioOutputDevice aod)
https://b33p.net/kosada/node/4724
Member VuoCompilerBitcodeGenerator::generateBitcode (void)

Set module identifier (https://b33p.net/kosada/node/2639)

These should only be generated for stateful compositions - https://b33p.net/kosada/node/2639

Member VuoCompilerCodeGenUtilities::generateSerialization (Module *module, BasicBlock *block, Value *valueToSerialize)
Handle other primitive types and structs (https://b33p.net/kosada/node/3942)
Member VuoCompilerCodeGenUtilities::generateUnserialization (Module *module, BasicBlock *block, Value *stringToUnserialize, GlobalVariable *destination)
Handle other primitive types and structs (https://b33p.net/kosada/node/3942)
Member VuoCompilerMakeListNodeClass::getOriginalGenericNodeSet (void)
somehow return the vuo.list node set
Member VuoCompilerNode::generateFinalization (Module *module, BasicBlock *block, bool isInput)
release trigger port data
Member VuoCompilerPublishedPort::getDetails (void)

https://b33p.net/kosada/node/7317

https://b33p.net/kosada/node/7317

https://b33p.net/kosada/node/7317

Member VuoData::blah [42]
https://b33p.net/kosada/node/4124
Member VuoDialogForInputEditor::VuoDialogForInputEditor (bool isDark, bool showArrow)
copied from VuoErrorPopover
Member VuoDictionary_VuoText_VuoReal::unused
https://b33p.net/kosada/node/4124
Member VuoFileFormat_isFileOfFormat (const char *path, const char **formats, size_t numFormats)
https://b33p.net/kosada/node/8795 : Determine the file type from its content.
Member VuoFileUtilities::makeTmpFile (string file, string extension, string directory="/tmp")
Keep file open and return file handle. (https://b33p.net/kosada/node/4987)
Member VuoGlPool_use (VuoGlPoolType type, unsigned long size)

https://b33p.net/kosada/node/6901 The returned buffer's storage ~~is~~ will be preallocated (so the caller can efficiently upload data using glBufferSubData),

https://b33p.net/kosada/node/6901

Member VuoImage_makeFromJson (json_object *js)
candidate for VuoShader_makeGlTextureRectangleShader()?
Member VuoImageBlend_blend (VuoImageBlend blend, VuoList_VuoImage images)
Could maybe improve performance by blending more than one image per iteration.
Member VuoImageRenderer_make (VuoGlContext glContext)

https://b33p.net/kosada/node/6901

https://b33p.net/kosada/node/6901

Member VuoInputEditorWithMenu::show (QPoint portLeftCenter, json_object *originalValue, json_object *details, map< QString, json_object * > portNamesAndValues)
https://b33p.net/kosada/node/8133
Member VuoLayer
Ideally this should just be typedef VuoSceneObject VuoLayer, but https://b33p.net/kosada/node/6824
Member VuoLeapFrame::hands
VuoLeapTransform motion;
Member VuoLeapFrame_getJson (const VuoLeapFrame value)
serialize other values
Member VuoLeapFrame_makeFromJson (json_object *js)
unserialize other values
Member VuoListSort_VuoText (VuoList_VuoText list)
Add to VuoList API. (https://b33p.net/kosada/node/7317)
Member VuoMathExpressionList::unused
https://b33p.net/kosada/node/4124
Member VuoMesh_upload (VuoMesh mesh)
https://b33p.net/kosada/node/6901
Member VuoMidiController::blah [42]
https://b33p.net/kosada/node/4124
Member VuoMidiIn_make (VuoMidiInputDevice md)
https://b33p.net/kosada/node/4724
Member VuoMidiInputDevice::blah [42]
https://b33p.net/kosada/node/4124
Member VuoMidiNote::blah [42]
https://b33p.net/kosada/node/4124
Member VuoMidiOut_make (VuoMidiOutputDevice md)
https://b33p.net/kosada/node/4724
Member VuoMidiOutputDevice::blah [42]
https://b33p.net/kosada/node/4124
Member VuoMidiPitchBend::blah [42]
https://b33p.net/kosada/node/4124
Member VuoMovie_free (void *movie)
Close movie file and free memory. (https://b33p.net/kosada/node/6595)
Member VuoNodeClass::isTypecastNodeClass (void)
Temporary workaround. Instead use VuoNode::isCollapsed() elsewhere. (https://b33p.net/kosada/node/5477)
Member VuoQtListener::mVideoInputDevices
Make this a singleton?
Member VuoRendererNode::VuoRendererNode (VuoNode *baseNode, VuoRendererSignaler *signaler)
support subcompositions - https://b33p.net/kosada/node/2639
Member VuoRendererPort::canConnectDirectlyWithSpecializationTo (VuoRendererPort *toPort, bool eventOnlyConnection, VuoRendererPort **portToSpecialize, string &specializedTypeName)
(https://b33p.net/kosada/node/7032)
Member VuoRendererPort::getConstantAsStringToRender (void) const
Implement with input viewers (https://b33p.net/kosada/node/5700)
Member VuoRendererPort::paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
Implement with input viewers (https://b33p.net/kosada/node/5700)
Member VuoSceneObject_copy (const VuoSceneObject object)
The shaders are not copied, so changes to the copy's shaders will affect both the original and the copy.
Member VuoSceneObject_get (VuoText sceneURL, VuoSceneObject *scene, bool center, bool fit, bool hasLeftHandedCoordinates)
load and blend multiple diffuse textures
Member VuoShader_getAttributeLocations (VuoShader shader, const VuoMesh_ElementAssemblyMethod inputPrimitiveMode, VuoGlContext glContext, int *positionLocation, int *normalLocation, int *tangentLocation, int *bitangentLocation, int *textureCoordinateLocation)
cache values for each program?
Member VuoSubmesh::positions
Change to VuoDictionary_VuoPoint4D vertexAttributes; once dictionaries exist: a string-keyed list of equal-size arrays of points (vertex attributes). Typically contains at least 'positions', 'normals', and 'textureCoordinates'.
Member VuoSubmesh_getSummary (const VuoSubmesh value)
Report if value.elementCount isn't a multiple of 3.
Member VuoSyphon_filterServerDescriptions (VuoList_VuoSyphonServerDescription allDescriptions, VuoSyphonServerDescription partialDescription)
Handle UTF8 names (add VuoText function).
Member vuoTelemetrySend (enum VuoTelemetry type, zmq_msg_t *messages, unsigned int messageCount)
https://b33p.net/kosada/node/5567
Member VuoUrl_fetch (const char *url, void **data, unsigned int *dataLength)
Better error handling per https://b33p.net/kosada/node/4724
Member VuoVideoFrame::blah [42]
https://b33p.net/kosada/node/4124
Member VuoVideoInputDevice::blah [42]
https://b33p.net/kosada/node/4124