Vuo  1.2.5
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Todo List
Member [VuoMovieExporter ~VuoMovieExporter]
Replace with -finishWritingWithCompletionHandler: when we drop Mac OS 10.8 support.
Member [VuoWindowRecorder finish]
Replace with -finishWritingWithCompletionHandler: when we drop Mac OS 10.8 support.
Member CompileShader (GLenum type, const char *source)
this function is a temporary workaround until VuoShader can handle GLSL 1.50
Member convertAINodesToVuoSceneObjectsRecursively (const struct aiScene *scene, const struct aiNode *node, VuoShader *shaders, bool *shadersUsed, VuoSceneObject *sceneObject)

Can a single aiNode use multiple aiMaterials? If so, we need to split the aiNode into multiple VuoSceneObjects. For now, just use the first mesh's material.

handle other texture coordinate channels

Member createContext (void)
this function is a temporary workaround until VuoGlContext can create OpenGL 3.2 contexts
Member currentEditor
make these non-global — how can we pass them through to changeFont and changeAttributes?
Group DevelopingLibraryModules
Member VuoAnchor::blah [42]
Member VuoAudio_make (unsigned int deviceId)
Member VuoAudio_receivedEvent (void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames, double streamTime, RtAudioStreamStatus status, void *userData)

handle differing sample rates

Should we clamp here (or after all buffers for this channel have been summed), or does CoreAudio handle that for us?

Member VuoAudioFile_decodeChannels (VuoAudioFileInternal afi)
Member VuoAudioFile_make (VuoText url)

Member VuoAudioFrame::blah [42]
Member VuoAudioIn_getShared (VuoAudioInputDevice aid)
Member VuoAudioOut_getShared (VuoAudioOutputDevice aod)
Member VuoCompilerCodeGenUtilities::generateSerialization (Module *module, BasicBlock *block, Value *valueToSerialize, VuoCompilerConstantStringCache &constantStrings)
Handle other primitive types and structs (
Member VuoCompilerCodeGenUtilities::generateUnserialization (Module *module, BasicBlock *block, Value *stringToUnserialize, Value *destinationVariable, VuoCompilerConstantStringCache &constantStrings)
Handle other primitive types and structs (
Member VuoCompilerComposition::groupGenericPortsByType (bool useOriginalType) Handle published ports (node is NULL).
Member VuoCompilerGraph::getHash (VuoCompilerComposition *composition)
Check for change in to-port's event blocking (
Member VuoCompilerMakeListNodeClass::getOriginalGenericNodeSet (void)
somehow return the vuo.list node set
Member VuoCompilerPublishedInputNodeClass::createSpecializedNodeClassNameWithReplacement (string genericTypeName, string specializedTypeName)
Member VuoCompilerPublishedInputNodeClass::createUnspecializedNodeClassName (set< VuoPortClass * > portClassesToUnspecialize)
Member VuoCompilerPublishedInputNodeClass::getOriginalPortType (VuoPortClass *portClass)
Member VuoCompilerPublishedOutputNodeClass::createSpecializedNodeClassNameWithReplacement (string genericTypeName, string specializedTypeName)
Member VuoCompilerPublishedOutputNodeClass::createUnspecializedNodeClassName (set< VuoPortClass * > portClassesToUnspecialize)
Member VuoCompilerPublishedOutputNodeClass::getOriginalPortType (VuoPortClass *portClass)
Member VuoCompilerPublishedPort::getDetails (bool isInput)

Member VuoData::blah [42]
Member VuoDialogForInputEditor::VuoDialogForInputEditor (bool isDark, bool showArrow)
copied from VuoErrorPopover
Member VuoDictionary_VuoText_VuoReal::unused
Member VuoDragEvent::blah [42]
Member VuoFileFormat_isFileOfFormat (const char *path, const char **formats, size_t numFormats) : Determine the file type from its content.
Member VuoFileUtilities::makeTmpFile (string file, string extension, string directory="/tmp")
Keep file open and return file handle. (
Member VuoGlShader_use (VuoGlContext glContext, GLenum type, const char *source)
prefix the following with VuoGlsl_
Member VuoGlTexturePool_use (VuoGlContext glContext, GLenum internalformat, unsigned short width, unsigned short height, GLenum format)

Better error handling per

Better error handling per

Member VuoGraphicsView()::drawQueue
remove after switching to single-context, since VuoGl_perform() will ensure that
Member VuoGraphicsView::rootContext — remove when contexts are unified.
Member VuoImageBlend_blend (VuoImageBlend blend, VuoList_VuoImage images)
Could maybe improve performance by blending more than one image per iteration.
Member VuoInputEditorWithMenu::show (QPoint portLeftCenter, json_object *originalValue, json_object *details, map< QString, json_object * > portNamesAndValues)
Member VuoIntegerRange::blah [42]
Member VuoIoSurfacePool_use (VuoGlContext glContext, unsigned short pixelsWide, unsigned short pixelsHigh, GLuint *outputTexture)
kIOSurfaceIsGlobal is deprecated on 10.11; replace int32 lookup with IOSurfaceCreateXPCObject or something.
Member VuoLayer
Ideally this should just be typedef VuoSceneObject VuoLayer, but
Member VuoLeapFrame::hands
VuoLeapTransform motion;
Member VuoLeapFrame_getJson (const VuoLeapFrame value)
serialize other values
Member VuoLeapFrame_makeFromJson (json_object *js)
unserialize other values
Member VuoMathExpressionList::unused
Member VuoMidiController::blah [42]
Member VuoMidiIn_make (VuoMidiInputDevice md)
Member VuoMidiInputDevice::blah [42]
Member VuoMidiNote::blah [42]
Member VuoMidiOut_make (VuoMidiOutputDevice md)
Member VuoMidiOutputDevice::blah [42]
Member VuoMidiPitchBend::blah [42]
Member VuoNodeClass::isTypecastNodeClass (void)
Temporary workaround. Instead use VuoNode::isCollapsed() elsewhere. (
Member VuoQtListener::mVideoInputDevices
Make this a singleton?
Member VuoRange::blah [42]
Member VuoRendererComposition::hasURLType (VuoPort *port) Just check whether it has a VuoUrl type. For now, use hard-coded rules.
Member VuoRendererPort::canConnectDirectlyWithSpecializationTo (VuoRendererPort *toPort, bool eventOnlyConnection, VuoRendererPort **portToSpecialize, string &specializedTypeName)
Member VuoRendererPort::getConstantAsStringToRender (void) const
Implement with input viewers (
Member VuoRendererPort::paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
Implement with input viewers (
Member VuoSceneObject_copy (const VuoSceneObject object)
The shaders are not copied, so changes to the copy's shaders will affect both the original and the copy.
Member VuoSceneObject_get (VuoText sceneURL, VuoSceneObject *scene, bool center, bool fit, bool hasLeftHandedCoordinates)
load and blend multiple diffuse textures
Member VuoSceneRenderer_drawSceneObject (VuoSceneObject so, VuoSceneRendererInternal_object *soi, float projectionMatrix[16], float modelviewMatrix[16], VuoSceneRendererInternal *sceneRenderer)
Member VuoShader_activate (VuoShader shader, const VuoMesh_ElementAssemblyMethod inputPrimitiveMode, VuoGlContext glContext, VuoGlProgram *outputProgram)
support multisampled framebuffers (like the color image case above)
Member VuoShader_getAttributeLocations (VuoShader shader, const VuoMesh_ElementAssemblyMethod inputPrimitiveMode, VuoGlContext glContext, int *positionLocation, int *normalLocation, int *tangentLocation, int *bitangentLocation, int *textureCoordinateLocation)
cache values for each program?
Member VuoSubmesh::positions
Change to VuoDictionary_VuoPoint4D vertexAttributes; once dictionaries exist: a string-keyed list of equal-size arrays of points (vertex attributes). Typically contains at least 'positions', 'normals', and 'textureCoordinates'.
Member VuoSubmesh_getSummary (const VuoSubmesh value)
Report if value.elementCount isn't a multiple of 3.
Member VuoSyphon_filterServerDescriptions (VuoList_VuoSyphonServerDescription allDescriptions, VuoSyphonServerDescription partialDescription)
Handle UTF8 names (add VuoText function).
Member VuoUrl_fetch (const char *url, void **data, unsigned int *dataLength)
Better error handling per
Member VuoVideoFrame::blah [42]
Member VuoVideoInputDevice::blah [42]