29 VuoPoint2d translation;
60 const float tolerance = 0.00001f;
61 return fabs(transform.translation.x) < tolerance
62 && fabs(transform.translation.y) < tolerance
63 && fabs(transform.scale.x - 1.) < tolerance
64 && fabs(transform.scale.y - 1.) < tolerance
65 && fabs(transform.
rotation) < tolerance;