VuoTransform implementation.
Definition in file VuoTransform.c.
Go to the source code of this file.
Functions | |
void | VuoTransform_getMatrix (const VuoTransform value, float *matrix) |
void | VuoTransform_invertMatrix4x4 (const float *matrix, float *outputInvertedMatrix) |
Outputs the inverse of matrix (which is assumed to consist of a rotation followed by a scale followed by a translation, like the output of VuoTransform_getMatrix), such that outputInvertedMatrix * matrix = identityMatrix . More... | |
VuoPoint3d | VuoTransform_getEuler (const VuoTransform transform) |
Returns the transform's rotation, represented as euler angles in radians (see VuoTransform_makeEuler). More... | |
VuoPoint4d | VuoTransform_getQuaternion (const VuoTransform transform) |
Returns the transform's rotation, represented as a quaternion (see VuoTransform_makeQuaternion). More... | |
VuoPoint3d | VuoTransform_getDirection (const VuoTransform transform) |
VuoTransform | VuoTransform_makeIdentity (void) |
VuoTransform | VuoTransform_makeEuler (VuoPoint3d translation, VuoPoint3d rotation, VuoPoint3d scale) |
void | VuoTransform_rotationMatrixFromQuaternion (const VuoPoint4d quaternion, float *matrix) |
Populate a 3x3 matrix with a normalized quaternion. More... | |
void | VuoTransform_rotationMatrixFromEuler (const VuoPoint3d euler, float *matrix) |
Populate a 3x3 matrix with an euler rotation. More... | |
VuoTransform | VuoTransform_makeQuaternion (VuoPoint3d translation, VuoPoint4d rotation, VuoPoint3d scale) |
VuoTransform | VuoTransform_makeFrom2d (VuoTransform2d transform2d) |
Creates a 3D transform from a 2D transform. More... | |
VuoTransform2d | VuoTransform_get2d (VuoTransform transform) |
Creates a 2D transform from a 3D transform. More... | |
VuoTransform | VuoTransform_makeFromTarget (VuoPoint3d position, VuoPoint3d target, VuoPoint3d upDirection) |
Create a transform that translates to position and looks at target with roll determined by upDirection . More... | |
VuoTransform | VuoTransform_makeFromMatrix4x4 (const float *matrix) |
Creates a transform from the specified matrix (assumed to consist of affine rotation, scale, and translation). More... | |
VuoPoint2d | VuoTransform_transform_VuoPoint2d (VuoTransform transform, VuoPoint2d point) |
Applies transform to point , using input Z coordinate 0 and discarding the transformed Z coordinate. More... | |
VuoPoint3d | VuoTransform_transform_VuoPoint3d (VuoTransform transform, VuoPoint3d point) |
Applies transform to point . More... | |
VuoRectangle | VuoTransform_transformRectangle (const float *matrix, VuoRectangle rectangle) |
Transforms rectangle using matrix (a column-major matrix of 16 values), and returns the new rectangle. More... | |
void | VuoTransform_getBillboardMatrix (VuoInteger imageWidth, VuoInteger imageHeight, VuoReal imageScaleFactor, VuoBoolean preservePhysicalSize, VuoReal translationX, VuoReal translationY, VuoInteger viewportWidth, VuoInteger viewportHeight, VuoReal backingScaleFactor, VuoPoint2d mesh0, float *billboardMatrix) |
Returns a column-major matrix of 16 values that transforms a 1x1 quad so that it renders the specified image at real (pixel-perfect) size. More... | |
VuoTransform | VuoTransform_composite (const VuoTransform a, const VuoTransform b) |
Returns a composite transformation, consisting of a followed by b . More... | |
VuoPoint4d | VuoTransform_quaternionFromBasis (VuoPoint3d basis[3]) |
Returns a quaternion representing the rotation of the specified basis matrix. More... | |
VuoTransform | VuoTransform_makeFromJson (json_object *js) |
static float | cook (float f) |
If the float is negative or positive zero, return positive zero. More... | |
json_object * | VuoTransform_getJson (const VuoTransform value) |
char * | VuoTransform_getSummary (const VuoTransform value) |
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inlinestatic |
If the float is negative or positive zero, return positive zero.
Definition at line 583 of file VuoTransform.c.