48 varying vec2 fragmentTextureCoordinate;
49 uniform sampler2D textureA;
50 uniform sampler2D textureB;
55 vec4 colorA = texture2D(textureA, fragmentTextureCoordinate);
56 vec4 colorB = texture2D(textureB, fragmentTextureCoordinate);
57 vec4 mixed =
mix(colorA, colorB, factor);