Prototypes for node class implementations.
Definition in file node.h.
Go to the source code of this file.
Functions | |
void | nodeEvent (...) |
This function is called each time the node receives an event. | |
struct nodeInstanceData * | nodeInstanceInit (...) |
This function is called once for the node, either when the composition starts or when the node is added to a running composition. | |
void | nodeInstanceTriggerStart (...) |
This function is called just after nodeInstanceInit() and each time the running composition is updated (e.g. | |
void | nodeInstanceEvent (...) |
This function is called each time this node receives an event. | |
void | nodeInstanceTriggerUpdate (...) |
This function is called each time an input port constant on this node is updated while the composition is running. | |
void | nodeInstanceTriggerStop (...) |
This function is called each time the running composition is updated (e.g. | |
void | nodeInstanceFini (...) |
This function is called once for the node, either when node is removed from the running composition or the composition stops. | |