Vuo  2.3.2
Classes | Functions
VuoGraphicsLayer.m File Reference

Description

VuoGraphicsLayer implementation.

Definition in file VuoGraphicsLayer.m.

Go to the source code of this file.

Macros

#define glGenVertexArrays   glGenVertexArraysAPPLE
 Stub. More...
 
#define glBindVertexArray   glBindVertexArrayAPPLE
 Stub. More...
 
#define glDeleteVertexArrays   glDeleteVertexArraysAPPLE
 Stub. More...
 

Functions

static GLuint CompileShader (GLenum type, const char *source)
 
static void VuoGraphicsLayer_drawOnIOSurface (VuoGraphicsLayer *l)
 Requests a new IOSurface from drawCallback. More...
 

Macro Definition Documentation

◆ glBindVertexArray

#define glBindVertexArray   glBindVertexArrayAPPLE

Stub.

Definition at line 24 of file VuoGraphicsLayer.m.

◆ glDeleteVertexArrays

#define glDeleteVertexArrays   glDeleteVertexArraysAPPLE

Stub.

Definition at line 25 of file VuoGraphicsLayer.m.

◆ glGenVertexArrays

#define glGenVertexArrays   glGenVertexArraysAPPLE

Stub.

Definition at line 23 of file VuoGraphicsLayer.m.

Function Documentation

◆ CompileShader()

static GLuint CompileShader ( GLenum  type,
const char *  source 
)
static

Definition at line 46 of file VuoGraphicsLayer.m.

◆ VuoGraphicsLayer_drawOnIOSurface()

static void VuoGraphicsLayer_drawOnIOSurface ( VuoGraphicsLayer l)
static

Requests a new IOSurface from drawCallback.

This function may only be called on dispatch queue drawQueue.

Definition at line 101 of file VuoGraphicsLayer.m.